Tebing

How to Play Tebing

Last updated: October 8, 2026 · update notes

Everything you need to reach the top: controls, hand and foot technique, natural hazards, the level list, and every game mode.

1. Goal of the game

Climb from the starting ledge to the summit, where a yellow flag is waiting. Every level has a few checkpoints: ledges with an anchor station. If you fall, you are lowered to the last checkpoint you passed. The fewer falls, the more stars you earn.

2. Controls

Tebing tutorial: the Left hand lesson card, the climber on the start ledge, and the L and R buttons
Tutorial: hold the left or right side of the screen to reach.
ActionPhoneComputer
Left handtouch & hold the left half of the screen← or A
Right handtouch & hold the right half of the screen→ or D
Restart from checkpointpause button → menuR
Pause⏸ button, top rightEsc / P
Pull a rival (versus)PULL buttonSpace, S, or ↓
Speed mode⚡ Speed button in the menuS in the menu
Co-op (one rope together)🤝 Co-op button in the menuC in the menu
Wall editor🧱 button in the menuB in the menu
Sound🔊 button in the menuM
Settings (language, vibration, etc.)⚙ button in the menu⚙ button in the menu

In the menu, a computer can also use Enter or Space to climb the next cliff, 1–9 and 0 to replay an unlocked level, ↑ ↓ to scroll the cliff list, H for the daily challenge, S for Speed mode, T for Endless, C for co-op, V for versus, I for missions, and G for style.

New player? The first time you open Level 1, a short tutorial (about 1 minute) comes first. It teaches reaching, climbing, matching, the two-hand jump, the dyno, and the rope one step at a time, and each lesson completes as soon as you do it. You can replay the tutorial any time from ⚙ Settings or the How to play panel.

3. Hands: reaching, holding, lock-offs

The basic climbing pattern: hold both buttons, release the lower hand, then hold it again so that hand reaches for the next hold. Repeat, alternating hands.

4. No crossing hands & matching

Like a climber keeping their body stable, hands in Tebing can't cross. While the left hand is holding, the right hand can't take a hold to the left of the left hand, and vice versa. A hold almost directly above the other hand is still allowed.

So what if the route turns left while your right hand is the free one? The right hand automatically matches: it grabs the same hold as the left hand. Once both hands share a hold, release the left hand, then hold it again so it reaches for the next hold on the left.

A matching sequence
  1. Left hand on hold A, right hand on hold B, lower and to the right.
  2. The next hold is up and to the left of A. Release and hold the right hand: it matches on A.
  3. Release and hold the left hand: it reaches for the hold up and to the left.

Small holds fit two hands at once. On wide ledges, the hand simply slides to the correct side.

5. Dynos & two-hand jumps

A dyno is a jump to a hold that is too far for a normal reach. How: keep the reaching hand held until the other hand has finished its lock-off (your body is pulled all the way up), then release the pulling hand. Your body launches toward the target hold and the reaching hand snatches it. Planted feet push too, so the jump goes further. Avoid dynos while the wind is blowing.

Two-hand jump: when both hands hold the same hold (after a match, or on a ledge), release both buttons at the same time. The climber jumps straight up about 1.3 meters. Hold a button again at the top of the jump to catch a hold above you. If the buttons aren't released together, the climber just lets go.

6. Feet & arm strength

Your feet move automatically: they find small edges in the rock or holds you have passed, then carry your weight. You only need to watch the STRENGTH bar at the bottom of the screen.

7. Hold types

HoldLooks likeStrength
Juga big bump with a deep pocketcheapest
Pocketa hole in the rock that fingers fit intonormal
Edgea thin, long lip of rocka little costly
Slopera rounded dome with no sharp edgemost costly
Crumbly flakereddish cracked rockbreaks about 1 second after you grab it, grows back after 6 seconds
Slippery rockshiny, with no chalk marksyour hand slips off after about 1.3 seconds
Moving holda thin groove underneath itwait for the right moment
Iron rungvia ferrata rungs with a steel cable (Mount Parang)solid, as easy as a jug
Ledgea wide place to standa resting spot, strength recovers fast

8. Rope, checkpoints & falling

Tebing uses lead climbing. There is a safety bolt about every 3 meters, and the rope clips automatically to each bolt you pass. When you fall, that last bolt catches you. The fall is roughly twice your distance above the bolt, plus slack and rope stretch, just like a real lead fall.

After hanging on the rope for a moment, the belayer lowers you to the last checkpoint. In solo mode you are sometimes offered to continue from where you fell. Press R or choose "Restart from checkpoint" in the pause menu to go back to the checkpoint at any time.

💀 No rope. The 💀 No rope button under the menu title turns the regular levels (Levels 1–14) into climbs with no rope and no checkpoints. Nothing catches you: as soon as you fall, you are back at the bottom and the clock keeps running. No-rope records are kept separately (level cards show 💀 and the time), and finishing one level this way unlocks the No Rope badge. Made for players who want the hardest challenge, or for livestreams.

9. Natural hazards

Thick fog in Misty Valley: vision shrinks to a small circle around the climber
Thick fog: you only see a small circle, so remember your line.

Wind

The WIND sign at the top of the screen blinks and you hear a gust just before it arrives. While it blows, your body is pushed sideways. It is most dangerous when you hang without feet or during a dyno, so wait for the wind to calm down before you jump.

Falling rock & ice

Small pebbles trickle down and a red ! appears at the top of the screen with the line it will fall down, then a boulder (or a chunk of ice on snowy cliffs) follows. Reach sideways to dodge. If it hits, your helmet protects you, but your arms lose 30% strength.

Rain

The sky darkens and thunder rumbles before the rain (weather sign: CLOUDY, then RAIN). Wet holds drain strength 1.6–1.8 times faster and only dry a few seconds after the rain stops. Shelter in a resting position or on a ledge.

Fog

When thick fog rolls in, your view shrinks to a small circle around the climber. The nearest holds stay visible, but the route above is hidden. Memorize your route while you can still see.

Wasp nests

In Endless mode and on Level 14 (Harau Valley), wasp nests hang beside the route with wasps buzzing around them. Grabbing a hold near a nest makes the wasps attack: your arms lose 25% strength. After stinging, the nest calms down for a few seconds. If you have a choice, take holds away from the nest.

Rock roofs

Parts of the cliff that stick out, marked by a dark shadow, a rock lip across the wall, and a dark band on the height bar. Under a roof your feet get no footholds, so your arms carry all your weight. The holds are big and reachable without dynos. Recover fully on the ledge before the roof, then get through without stopping.

10. Levels & Indonesian Crags

Level 11 Siung Cliffs near the top, with the sea in the distance
Siung Cliffs (Level 11) near the top, with the sea in the distance.
LevelHeightRockChallenge
1. Sand Hill45 msandstonewarm-up: big holds, short moves
2. Red Tower75 mred sandstonecrumbly flakes, slippery rock, moving holds
3. Limestone Wall85 mlimestonewind, lots of slopers & pockets, resting ledges
4. Granite Crack95 mgranitefalling rock, thin edges
5. Sunset Peak110 msunset sandstonewind and falling rock together
6. Basalt Columns115 mbasalttwo rock roofs with no footholds
7. Rainy Karst120 mtropical karstrain, slippery rock, one rock roof
8. Misty Valley125 mandesitefog, valley wind, moving holds
9. Frozen Wall135 msnowy granitefalling ice, strong wind, slippery rock, a rock roof
10. Roof of the World150 mgranite, dawn skyevery hazard at once, the longest route

The climbing trail. Levels unlock one at a time. The menu shows a big next cliff card with a ▶ CLIMB button, and below it the list of cliffs you have conquered, with their stars and best times. Tap one to replay it, and scroll the list once it gets long. Cliffs you have not reached yet stay hidden, so every summit reveals a new surprise.

Indonesian Crags (Levels 11–14) come right after Level 10. All four are inspired by real climbing crags in Indonesia, each with its own rock, sky, and hazards. You can read about the real crags in the Indonesian Crags articles.

LevelHeightRockChallenge
11. Siung Cliffs80 mreef limestone, sea viewsea wind, lots of pockets, slippery rock
12. Citatah 125125 mcream limestoneloose falling rock, one rock roof
13. Mount Parang140 mdark andesitestrong wind, fog, via ferrata iron rungs
14. Harau Valley150 mmossy reddish rock, waterfalltropical rain, wasp nests, slippery rock

Stars: reach the top without falling = 3 stars, 1–3 falls = 2 stars, more than that = 1 star. Your total stars across all levels unlock style options.

11. Daily challenge

Daily challenge: a climber on today's route with time and checkpoints on screen
Daily challenge: the same route for every player that day.

The Daily button in the menu opens a new route every day. The route is generated from the date, so every player gets the same cliff on the same day. It is 50–75 m tall, with one or two natural hazards. You can replay it to improve your time.

Each time you finish today's route, your streak 🔥 grows. Miss a day and it starts again from one. When you finish, tap ⚔ Challenge a friend so your friends can climb the same route against your ghost (see Challenge a friend). Your best time also enters that day's world ranking.

Want a reminder? Tap 🔔 Remind me tomorrow on the finish screen (or Settings → Notifications): your phone gets a notification when the new route is out, around the time you pick. If you've already climbed that day's route, that day's reminder is skipped.

12. Endless & high scores

Endless mode: a climber at 40 m, with three lives and the zone name at the top left
Endless: your three lives and the zone name appear at the top left.

Tap the ∞ Endless button at the bottom of the menu, then tap Start climbing. The cliff has no top: the wall keeps building as you climb, and every run uses a brand-new random cliff.

Tip: recover on a resting ledge before entering a new zone, and watch the hazard list that appears when you reach the top of a zone.

13. Speed mode

Speed mode: a grey speed wall with red holds and the timer at the top left
Speed mode: the timer shows hundredths of a second.

The ⚡ Speed button in the menu (or S on a computer) opens Speed mode: a fixed 15 m route that is the same every time, like a speed climbing competition wall. Wait for three beeps, then CLIMB! The clock only starts after the last beep and records your time to the hundredth of a second.

More about the sport: Speed Climbing: The Fastest Discipline in Climbing.

14. Versus

Versus race against the computer on Red Tower: a climber labeled CPU and the PULL button
Versus the computer: your rival is labeled CPU, with the PULL button below.

Online races can't be paused. A race closes once the top three reach the summit (with 2 players: as soon as there's a winner; with 3 players: the top two), when everyone has finished, or at the latest 60 seconds after the first player finishes. Versus mode needs internet.

15. Co-op: one rope together

One-rope co-op: a climber holding a teammate who fell and hangs on the rope
Co-op: you are HOLDING a teammate who fell; the loaded rope turns orange.

In Co-op mode (the 🤝 button in the menu), 2–4 climbers are tied one after another on a single rope and climb to the top together. There's no belayer: you protect each other.

Co-op walls have more holds spread across the whole width of the cliff, with several routes that meet at each checkpoint, so every climber can choose their own way up.

16. Seasonal events

A few times a year there is an event with a special route you can only play while the event runs. A week before it starts, an event pill appears under the menu title. Tap it (or press E on PC) to see the dates, rules, and rewards. Each event has two medals: a summit medal for reaching the top of the event route, and a gold medal with a special condition. Medals unlock Style items that you keep after the event ends (the 🎁 Event tab in Style).

17. Style

In the Style menu you can change the color of your helmet, shirt, and rope. Locked items can be previewed first. Items unlock by collecting stars in solo levels, with daily challenge streaks, by completing daily missions 🎯, or by reaching certain heights in Endless mode. Some items marked ▶ can also be unlocked sooner by watching a rewarded ad.

18. Daily missions & badges

The Missions button in the menu shows three new missions every day, the same for all players, for example "Reach 3 checkpoints", "Match 8 times", or "Reach 100 m in Endless". Progress grows by itself while you play any mode. Missions that need a specific mode have a ▶ Play button that takes you straight there. Every completed mission counts toward unlocking Style items marked 🎯.

Badges are lasting achievements, such as First Steps (top of Level 1), Dedicated (a 7-day daily streak), Above the Clouds (500 m in Endless), or Online Champion. There are 20 badges, including Archipelago Explorer for finishing all four Indonesian Crags and One Rope for reaching the top with a co-op team. Tap a badge to see what it needs and how far along you are.

19. Best-run ghost

Every time you set a time record on a level (or on today's daily challenge), your climb is recorded. When you try again, the recording appears as a pale climber with a gold helmet labeled Your best, and a line at the top left shows how far ahead or behind you are. Chase your ghost to beat your own record. You can turn the ghost off in Settings or with the 👻 button in the pause menu.

20. World ranking

The 🏆 button in the menu opens the world ranking with three boards: today's daily challenge (fastest time), Endless this week (greatest height), and Speed mode this week (fastest time). Your score is sent automatically after a new daily or Speed time record and after every Endless run, under a nickname you can change (by default Climber plus a number). The server rejects impossible scores. Don't want to take part? Turn off World ranking in Settings. The data that is sent is explained in the privacy policy.

21. Challenge a friend

Finished a level or the daily challenge? Tap ⚔ Challenge a friend on the results screen. Your climb is sent as a challenge, and your phone's share sheet opens with its link (to WhatsApp, for example). A friend who opens the link sees a challenge card with your name, the route, and your time. After tapping Accept challenge, they climb the same route against your ghost (a pale climber with a red helmet and your name), so you don't need to be online at the same time.

At the top, the results screen shows who was faster and by how much. Tap ⚔ Challenge back to send your climb in return. A daily challenge from another date can still be played, but it doesn't change your daily records or streak. Challenge links last 30 days. The data that is sent is explained in the privacy policy.

22. Wall editor

Wall editor: holds on a limestone wall and the hold type picker below
Wall editor: pick a hold type below, then tap the wall to place it.

The 🧱 button at the top right of the menu opens Walls: build your own cliff, climb it, then share its code. Tap + New wall to open the editor. The wall is shown at full size with the same rock you will climb.

Walls are saved on your device (up to 12) and included in the progress backup. Shared walls are stored on our server and deleted if nobody plays them for a year. Climbing custom walls doesn't count toward the "reach a top" missions. The CrazyGames and itch.io versions can build and climb walls, but without share codes.

23. Settings & progress backup

The ⚙ button in the menu opens the settings:

Progress backup. Your progress is saved only in your device's browser, so it can be lost if the browser data is cleared or you switch phones. Open Settings → Progress backup → Create backup code to get a 12-character code such as ABCD-EFGH-JKLM. Write it down or take a photo. On another phone or browser, open the same menu, enter the code, and tap Restore. Your levels, stars, records, missions, badges, and Style items move there, replacing the progress on that device. Record ghosts are not included. While the code is saved, the backup updates automatically whenever your progress changes. If two devices use the same code and both are played, the game asks which progress to keep. Anyone who knows the code can restore your progress, so keep it private. This feature isn't available in the CrazyGames and itch.io versions.

24. Quick tips

▶ Start climbing